fans is one of the top priorities in our Gaming Services division. So much so, that we will never give a definite date on something being ready until we can personally testify for the quality and stability of the mechanics we put our name behind. We do our best to stick to this type of quality schedule by working off a system we call Recommended Releases.
Since Melon Development was founded in early 2017, striving to push the boundaries of quality and customer experience in an industry of constant innovation and growth was always one of our top priorities.
In 2018, we pushed this focus toward our first two public branches: Minecraft Development and Web Services. The response we got was insanely positive, and interest exploded. We were so excited to offer our skills and expertise to the community and creators that helped us grow to begin with.