Stop those pesky AFK bypassers.
NeverIdle aims to make bypassing AFK detection a bit more difficult with the tradeoff of being slightly more sensitive for legitimate users. NeverIdle accomplishes this by not considering a user to be active if they're near certain blacklisted materials (water, rails, etc.) and only updating the player's last activity when they move a configured amount of blocks from their last known active point.
You can hook into NeverIdle to determine the AFK status of a player and embed any other restrictions you may wish to.
- Automatically detect when a player is away
- Automatically kick idle players after a configured period of time
- Different kick timers based on different permission nodes
- Configurable "nearly-full" mode to have higher AFK timers when your server isn't so busy
- Configurable ignored materials
- neveridle.bypass - Never receive an AFK countdown and never be kicked for being idle
- neveridle.timer.<name> - Permission to use a specific timer
- warning-delay - How long to wait before counting down the AFK status to a user. This is also how long a user must be idle to be considered AFK
- movement-requirement - Players will need to move this many meters when considered AFK to regain their active status
- kick-timers - The various timers. See Custom Timers below
- nearly-full.enabled - Whether or not to enable the nearly-full system
- nearly-full.player-count - The player count that needs to be reached for your server to be considered nearly full
- nearly-full.empty-multiplier - When your server player count is below the above number, how much to multiply AFK timers by
- ignore-materials - A list of Materials that will prevent player activity from being updated (See: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html)
- kick-message - The message to kick a player for who has been idle too long. Color codes and new line characters accepted.